Light Fighter. A glass-cannon striker.
A glass-cannon striker. Built at the Fleet Hangar.
| HP | ATK | DEF | SPD | Capacity | Class |
|---|---|---|---|---|---|
| 20 | 30 | 2 | 18 | 1 | Light Fighter |
| Property | Value |
|---|---|
| Space Dust | 60 |
| Bio-Mass | 15 |
| Build time | 45s |
| Built at | Fleet Hangar |
| Research required | None |
High damage for its price but almost no survivability — field it in numbers behind tougher ships.
Light Fighter. A fast, cheap recon fighter.
Light Fighter. A shield-disrupting harasser.
Light Fighter. A speed-boosting escort.
Light Fighter. A durable light interceptor, strong against other light ships.
Light Fighter. A high-damage stealth striker.
Medium Warship. A balanced all-rounder and fleet anchor.
Medium Warship. A burst-damage striker.
Medium Warship. A splash-damage frigate.
Medium Warship. A high-damage line warship.
Medium Warship. A defensive tank.
Medium Warship. A disruption cruiser with a stun effect.
Heavy Capital Ship. A slow siege platform that shreds buildings.
Heavy Capital Ship. An ultra-durable capital tank.
Heavy Capital Ship. A heavy broadside battleship.
Heavy Capital Ship. A drone carrier that deploys its own escorts.
Heavy Capital Ship. A ramming capital bruiser.
Heavy Capital Ship. A defensive capital that shields the fleet.
Support Ship. An electronic-warfare craft that lowers enemy effectiveness.
Support Ship. A repair swarm that heals your fleet mid-battle.
Support Ship. A support ship that boosts fleet damage.
Support Ship. A support ship that grants fleet shielding.
Support Ship. A flagship that buffs every ship in the fleet.
Siege Weapon. A siege cannon that strikes first and wrecks buildings.
Siege Weapon. An armor-eating torpedo craft.
Siege Weapon. A splash-damage gravity weapon.
Siege Weapon. A precision lance that executes medium ships.
Elite Ship. A cloaked assassin with a high dodge chance.
Elite Ship. A volatile striker with a devastating payload.
Elite Ship. An adaptive elite that grows stronger as the battle continues.