Sector Encyclopedia
Everything you need to know about The Last Sector. Heroes, buildings, units, research, resources, combat, and economy — all in one place.
The eight commanders who can lead your empire. Choose the identity that fits your story — every commander starts on equal footing.
Combat-themed commander. A frontline warrior who leads from the vanguard.
Building-themed commander. A master architect obsessed with the perfect base.
Research-themed commander. A xenotech savant who lives in the data.
Economy-themed commander. A market shark who reads supply and demand like the stars.
Exploration-themed commander. A void-runner who knows the deep map better than anyone.
PvP-themed commander. A gladiator-turned-conqueror who takes empires rather than builds them.
Clan-themed commander. A peace-broker whose true power is in alliances.
Defense-themed commander. An unbreakable defender who never lets the line fall.
The structures that form your planetary base. Upgrade them to unlock production, fleets, research, and defense.
Special structure. Max level 12.
Economy structure. Max level 12.
Economy structure. Max level 12.
Economy structure. Max level 12.
Economy structure. Max level 12.
Economy structure. Max level 12.
Military structure. Max level 12.
Military structure. Max level 12.
Military structure. Max level 12.
Military structure. Max level 12.
Military structure. Max level 12.
Research structure. Max level 12.
Special structure. Max level 12.
Special structure. Max level 12.
Thirty warships across six classes, built at the Fleet Hangar and Super Cannon Factory. Each class fills a tactical role.
Light Fighter. A fast, cheap recon fighter.
Light Fighter. A glass-cannon striker.
Light Fighter. A shield-disrupting harasser.
Light Fighter. A speed-boosting escort.
Light Fighter. A durable light interceptor, strong against other light ships.
Light Fighter. A high-damage stealth striker.
Medium Warship. A balanced all-rounder and fleet anchor.
Medium Warship. A burst-damage striker.
Medium Warship. A splash-damage frigate.
Medium Warship. A high-damage line warship.
Medium Warship. A defensive tank.
Medium Warship. A disruption cruiser with a stun effect.
Heavy Capital Ship. A slow siege platform that shreds buildings.
Heavy Capital Ship. An ultra-durable capital tank.
Heavy Capital Ship. A heavy broadside battleship.
Heavy Capital Ship. A drone carrier that deploys its own escorts.
Heavy Capital Ship. A ramming capital bruiser.
Heavy Capital Ship. A defensive capital that shields the fleet.
Support Ship. An electronic-warfare craft that lowers enemy effectiveness.
Support Ship. A repair swarm that heals your fleet mid-battle.
Support Ship. A support ship that boosts fleet damage.
Support Ship. A support ship that grants fleet shielding.
Support Ship. A flagship that buffs every ship in the fleet.
Siege Weapon. A siege cannon that strikes first and wrecks buildings.
Siege Weapon. An armor-eating torpedo craft.
Siege Weapon. A splash-damage gravity weapon.
Siege Weapon. A precision lance that executes medium ships.
Elite Ship. A cloaked assassin with a high dodge chance.
Elite Ship. A volatile striker with a devastating payload.
Elite Ship. An adaptive elite that grows stronger as the battle continues.
Ten branches of technology — five main, five hybrid — that unlock advanced warships and structures across 65 nodes.
Ten branches, 65 nodes. Research unlocks advanced warships and structures.
The primary military branch — unlocks most warships and the Fleet Hangar level-5 upgrade.
Advanced and elite warships, including the endgame Ascendant.
Defensive and economy-support ships that keep a fleet alive longer.
The branches behind support craft, disruption, and siege/elite weapons.
The three core resources — Space Dust, Alien Ore, Bio-Mass — plus Space Energy, the premium currency.
The most abundant resource — the base currency for construction and research.
The mid-tier resource behind advanced construction, research, and warships.
The organic resource that crews your warships.
The premium currency — earned in-game or deposited, spent on instant actions and the market.
How raids are resolved: the battle formula, star ratings, loot, trophies, shields, and stamina.
Combat is resolved instantly by a deterministic formula — no luck, no dice.
Trophies are your ladder rank. You're matched against opponents near your rating.
Shields protect you from raids; stamina limits how often you can attack.
Space Energy, deposits and withdrawals, and the player-driven resource market explained.