Economy structure. Max level 12.
Cultivates Bio-Mass, an organic compound used to train and field your warship crews. Bio-Farms use hydroponic alien flora adapted to hostile worlds.
| Property | Value |
|---|---|
| Category | Economy |
| Max Level | 12 |
| Unlocks at | Command Center level 2 |
| How many you can build | Stackable — up to 6 units |
| Cost growth per level | ×1.9 |
Generates Bio-Mass over time. Bio-Mass is part of the cost of every warship you build. A healthy Bio-Mass income lets you replace fleet losses quickly after raids.
Each level increases Bio-Mass production. Keep your Bio-Farm levels in step with how aggressively you build and lose ships.
Special structure. Max level 12.
Economy structure. Max level 12.
Economy structure. Max level 12.
Economy structure. Max level 12.
Economy structure. Max level 12.
Military structure. Max level 12.
Military structure. Max level 12.
Military structure. Max level 12.
Military structure. Max level 12.
Military structure. Max level 12.
Research structure. Max level 12.
Special structure. Max level 12.
Special structure. Max level 12.